fix(lock): renew distributed locks via heartbeat; wire server refresh (backlog#899) A held distributed write lock had a fixed 30s TTL and was never renewed, so any operation exceeding it got its per-node lease reclaimed and stolen by a contender, causing split-brain writes. This implements Phase 0 + Phase 1 of the #899 design (Phase 2 abort-on-loss is deferred and tracked in code comments). Phase 0 (server refresh wiring, P0): - node_service handle_refresh was a no-op stub that parsed args then always returned success=true. Extract a testable `refresh_lock` free function that actually delegates to the node's lock backend. Not-found maps to success=false with no error_info, so RemoteClient::refresh keeps its Ok(resp.success) semantics and yields a real not_found signal to the coordinator heartbeat. Without this, client heartbeats were silently no-ops. Phase 1 (client heartbeat + safe interval + observability): - DistributedLockGuard spawns a heartbeat that refreshes every per-client lease on a derived interval; interval is derived without Duration::clamp (entries<=1 or interval>=ttl => no spawn), fixing the sub-second-ttl panic. - Add LockLostSignal: declare the lock lost when not_found exceeds entries.len() - refresh_quorum; RPC errors are not counted (absorbed by the ttl > interval margin). Expose is_lock_lost()/lock_lost() for observers. - disarm(), release(), and Drop now abort the heartbeat before releasing so no refresh races the unlock (refresh only extends, never creates, a lease). - Reclaim path stays behaviorally unchanged but now warns with owner/resource/ lease age and records a metric (#698 scavenger preserved). - Add DEFAULT_LOCK_REFRESH_INTERVAL, LockRequest.refresh_interval (serde default for RPC back-compat) + builder, and lock lifecycle metrics. Open questions adopt the design's documented defaults (marked TODO in code): refresh not-found -> Ok(false)/error_info=None; lost-quorum base entries.len(); DEFAULT_LOCK_REFRESH_INTERVAL=10s. Tests: heartbeat keepalive/quorum-loss/jitter/boundary/disarm (lock crate), server refresh delegation (rustfs), and end-to-end survives-past-ttl plus crashed-owner-reclaim regressions (namespace).
RustFS is a high-performance distributed object storage software built using Rust
Getting Started · Docs · Bug reports · Discussions
English | Simplified Chinese
RustFS is a high-performance distributed object storage software built using Rust, one of the most popular languages worldwide. Along with MinIO, it shares a range of advantages such as simplicity, broad S3 API compatibility for supported features, open-source nature, support for data lakes, AI, and big data. Furthermore, it has a better and more user-friendly open-source license in comparison to other storage systems, being constructed under the Apache license. As Rust serves as its foundation, RustFS provides faster speed and safer distributed features for high-performance object storage.
Features
- High Performance: Built with Rust, ensuring speed and efficiency.
- Distributed Architecture: Scalable and fault-tolerant design for large-scale deployments.
- S3 Compatibility: Integration with common S3-compatible applications; current coverage is tracked in the S3 compatibility matrix.
- Data Lake Support: Optimized for big data and AI workloads.
- Open Source: Licensed under Apache 2.0, encouraging community contributions and transparency.
- User-Friendly: Designed with simplicity in mind, making it easy to deploy and manage.
RustFS vs MinIO
Stress test server parameters
| Type | parameter | Remark |
|---|---|---|
| CPU | 2 Core | Intel Xeon(Sapphire Rapids) Platinum 8475B , 2.7/3.2 GHz |
| Memory | 4GB | |
| Network | 15Gbp | |
| Driver | 40GB x 4 | IOPS 3800 / Driver |
https://github.com/user-attachments/assets/2e4979b5-260c-4f2c-ac12-c87fd558072a
RustFS vs Other object storage
| RustFS | Other object storage |
|---|---|
| Powerful Console | Simple and useless Console |
| Developed based on Rust language, memory is safer | Developed in Go or C, with potential issues like memory GC/leaks |
| Does not report logs to third-party countries | Reporting logs to other third countries may violate national security laws |
| Licensed under Apache, more business-friendly | AGPL V3 License and other License, polluted open source and License traps, infringement of intellectual property rights |
| S3-compatible core, with coverage tracked in the compatibility matrix | Variable S3 support and local cloud vendor coverage |
| Rust-based development, strong support for secure and innovative devices | Poor support for edge gateways and secure innovative devices |
| Stable commercial prices, free community support | High pricing, with costs up to $250,000 for 1PiB |
| No risk | Intellectual property risks and risks of prohibited uses |
Quickstart
To get started with RustFS, follow these steps:
-
One-click installation script (Option 1)
curl -O https://rustfs.com/install_rustfs.sh && bash install_rustfs.sh -
Docker Quick Start (Option 2)
# Docker Hub (recommended)
docker run -d -p 9000:9000 -v /data:/data rustfs/rustfs:latest
# Alternative using Podman
podman run -d -p 9000:9000 -v /data:/data rustfs/rustfs:latest
- Access the Console: Open your web browser and navigate to
http://localhost:9001to access the RustFS console, default username and password isrustfsadmin. - Create a Bucket: Use the console to create a new bucket for your objects.
- Upload Objects: You can upload files directly through the console or use S3-compatible APIs to interact with your RustFS instance.
Documentation
For detailed documentation, including configuration options, API references, and advanced usage, please visit our Documentation.
Getting Help
If you have any questions or need assistance, you can:
- Check the FAQ for common issues and solutions.
- Join our GitHub Discussions to ask questions and share your experiences.
- Open an issue on our GitHub Issues page for bug reports or feature requests.
Links
- Documentation - The manual you should read
- Changelog - What we broke and fixed
- GitHub Discussions - Where the community lives
Contact
- Bugs: GitHub Issues
- Business: [email protected]
- Jobs: [email protected]
- General Discussion: GitHub Discussions
- Contributing: CONTRIBUTING.md
Contributors
RustFS is a community-driven project, and we appreciate all contributions. Check out the Contributors page to see the amazing people who have helped make RustFS better.
License
RustFS is a trademark of RustFS, Inc. All other trademarks are the property of their respective owners.
