Increase the size of the notification pool to reduce the thundering herd effect under high concurrency Implement an adaptive timeout mechanism that dynamically adjusts based on system load and priority Add a lock protection mechanism to prevent premature cleanup of active locks Add lock acquisition methods for high-priority and critical-priority locks Improve the cleanup strategy to be more conservative under high load Add detailed debug logs to assist in diagnosing lock issues Signed-off-by: junxiang Mu <[email protected]>
64 lines
2.2 KiB
Rust
64 lines
2.2 KiB
Rust
// Copyright 2024 RustFS Team
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//! Fast Object Lock System
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//!
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//! High-performance versioned object locking system optimized for object storage scenarios
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//!
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//! ## Core Features
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//!
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//! 1. **Sharded Architecture** - Hash-based object key sharding to avoid global lock contention
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//! 2. **Version Awareness** - Support for multi-version object locking with fine-grained control
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//! 3. **Fast Path** - Lock-free fast paths for common operations
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//! 4. **Async Optimized** - True async locks that avoid thread blocking
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//! 5. **Auto Cleanup** - Access-time based automatic lock reclamation
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pub mod disabled_manager;
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pub mod guard;
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pub mod integration_example;
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pub mod integration_test;
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pub mod manager;
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pub mod manager_trait;
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pub mod metrics;
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pub mod object_pool;
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pub mod optimized_notify;
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pub mod shard;
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pub mod state;
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pub mod types;
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// #[cfg(test)]
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// pub mod benchmarks; // Temporarily disabled due to compilation issues
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// Re-export main types
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pub use disabled_manager::DisabledLockManager;
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pub use guard::FastLockGuard;
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pub use manager::FastObjectLockManager;
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pub use manager_trait::LockManager;
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pub use types::*;
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/// Default shard count (must be power of 2)
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pub const DEFAULT_SHARD_COUNT: usize = 1024;
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/// Default lock timeout
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pub const DEFAULT_LOCK_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(30);
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/// Default acquire timeout - increased for database workloads
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pub const DEFAULT_ACQUIRE_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(30);
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/// Maximum acquire timeout for high-load scenarios
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pub const MAX_ACQUIRE_TIMEOUT: std::time::Duration = std::time::Duration::from_secs(60);
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/// Lock cleanup interval
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pub const CLEANUP_INTERVAL: std::time::Duration = std::time::Duration::from_secs(60);
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