* feat(append): implement object append operations with state tracking Signed-off-by: junxiang Mu <[email protected]> * chore: rebase Signed-off-by: junxiang Mu <[email protected]> --------- Signed-off-by: junxiang Mu <[email protected]>
542 lines
19 KiB
Rust
542 lines
19 KiB
Rust
// Copyright 2024 RustFS Team
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use crate::error::{Error, Result};
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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use uuid::Uuid;
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const APPEND_STATE_META_KEY: &str = "x-rustfs-internal-append-state";
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/// Tracks the state of append-enabled objects.
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub struct AppendState {
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pub state: AppendStateKind,
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pub epoch: u64,
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pub committed_length: i64,
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pub pending_segments: Vec<AppendSegment>,
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}
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/// Represents individual append segments that still need consolidation.
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub struct AppendSegment {
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pub offset: i64,
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pub length: i64,
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pub data_dir: Option<Uuid>,
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pub etag: Option<String>,
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pub epoch: u64,
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}
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/// Possible append lifecycle states for an object version.
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub enum AppendStateKind {
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#[default]
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Disabled,
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Inline,
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InlinePendingSpill,
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SegmentedActive,
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SegmentedSealed,
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}
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/// Persist the provided append state into object metadata.
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pub fn set_append_state(metadata: &mut HashMap<String, String>, state: &AppendState) -> Result<()> {
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let encoded = serde_json::to_string(state).map_err(Error::other)?;
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metadata.insert(APPEND_STATE_META_KEY.to_string(), encoded);
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Ok(())
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}
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/// Remove the append state marker from metadata.
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pub fn clear_append_state(metadata: &mut HashMap<String, String>) {
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metadata.remove(APPEND_STATE_META_KEY);
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}
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/// Load append state stored in metadata, if any.
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pub fn get_append_state(metadata: &HashMap<String, String>) -> Result<Option<AppendState>> {
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let raw = match metadata.get(APPEND_STATE_META_KEY) {
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Some(val) if !val.is_empty() => val,
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_ => return Ok(None),
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};
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let decoded = serde_json::from_str(raw).map_err(Error::other)?;
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Ok(Some(decoded))
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}
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/// Complete append operations by consolidating pending segments and sealing the object
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pub fn complete_append_operation(state: &mut AppendState) -> Result<()> {
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match state.state {
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AppendStateKind::SegmentedActive => {
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// Move all pending segments data to main parts and seal
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state.committed_length += state.pending_segments.iter().map(|s| s.length).sum::<i64>();
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state.pending_segments.clear();
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state.state = AppendStateKind::SegmentedSealed;
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state.epoch = state.epoch.saturating_add(1);
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Ok(())
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}
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AppendStateKind::Inline => {
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// Inline objects are always immediately committed, just seal them
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state.state = AppendStateKind::SegmentedSealed; // Transition to sealed
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state.epoch = state.epoch.saturating_add(1);
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Ok(())
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}
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AppendStateKind::InlinePendingSpill => {
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// Wait for spill to complete, then seal
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// In practice, this might need to trigger the spill completion first
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state.state = AppendStateKind::SegmentedSealed;
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state.pending_segments.clear();
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state.epoch = state.epoch.saturating_add(1);
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Ok(())
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}
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AppendStateKind::SegmentedSealed | AppendStateKind::Disabled => {
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// Already sealed or disabled
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Err(Error::other("Cannot complete append on sealed or disabled object"))
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}
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}
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}
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/// Abort append operations by discarding pending segments and returning to sealed state
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pub fn abort_append_operation(state: &mut AppendState) -> Result<()> {
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match state.state {
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AppendStateKind::SegmentedActive => {
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// Discard all pending segments and seal
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state.pending_segments.clear();
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state.state = AppendStateKind::SegmentedSealed;
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state.epoch = state.epoch.saturating_add(1);
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Ok(())
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}
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AppendStateKind::Inline => {
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// Inline data is already committed, just seal
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state.state = AppendStateKind::SegmentedSealed;
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state.epoch = state.epoch.saturating_add(1);
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Ok(())
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}
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AppendStateKind::InlinePendingSpill => {
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// Cancel spill and keep inline data, then seal
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state.state = AppendStateKind::SegmentedSealed;
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state.pending_segments.clear();
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state.epoch = state.epoch.saturating_add(1);
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Ok(())
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}
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AppendStateKind::SegmentedSealed | AppendStateKind::Disabled => {
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// Already sealed or disabled
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Err(Error::other("Cannot abort append on sealed or disabled object"))
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}
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}
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}
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/// Check if an append operation can be completed
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pub fn can_complete_append(state: &AppendState) -> bool {
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matches!(
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state.state,
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AppendStateKind::Inline | AppendStateKind::InlinePendingSpill | AppendStateKind::SegmentedActive
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)
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}
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/// Check if an append operation can be aborted
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pub fn can_abort_append(state: &AppendState) -> bool {
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matches!(
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state.state,
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AppendStateKind::Inline | AppendStateKind::InlinePendingSpill | AppendStateKind::SegmentedActive
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)
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}
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/// Verify epoch for optimistic concurrency control
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pub fn verify_append_epoch(current_state: &AppendState, expected_epoch: u64) -> Result<()> {
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if current_state.epoch != expected_epoch {
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Err(Error::other(format!(
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"Append operation conflict: expected epoch {}, found {}",
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expected_epoch, current_state.epoch
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)))
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} else {
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Ok(())
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}
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}
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/// Prepare next append operation by incrementing epoch
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pub fn prepare_next_append(state: &mut AppendState) {
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state.epoch = state.epoch.saturating_add(1);
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}
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/// Validate that a new append segment doesn't conflict with existing segments
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pub fn validate_new_segment(state: &AppendState, new_offset: i64, new_length: i64) -> Result<()> {
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let new_end = new_offset + new_length;
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// Check it doesn't overlap with committed data
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if new_offset < state.committed_length {
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return Err(Error::other(format!(
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"New segment overlaps with committed data: offset {} < committed_length {}",
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new_offset, state.committed_length
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)));
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}
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// Check it doesn't overlap with existing pending segments
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for existing in &state.pending_segments {
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let existing_start = existing.offset;
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let existing_end = existing.offset + existing.length;
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// Check for any overlap
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if new_offset < existing_end && new_end > existing_start {
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return Err(Error::other(format!(
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"New segment [{}, {}) overlaps with existing segment [{}, {})",
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new_offset, new_end, existing_start, existing_end
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)));
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}
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}
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Ok(())
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::fileinfo::FileInfo;
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#[test]
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fn append_state_roundtrip_in_metadata() {
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let mut metadata = HashMap::new();
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let state = AppendState {
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state: AppendStateKind::SegmentedActive,
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epoch: 42,
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committed_length: 2048,
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pending_segments: vec![AppendSegment {
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offset: 2048,
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length: 512,
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data_dir: Some(Uuid::new_v4()),
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etag: Some("abc123".to_string()),
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epoch: 0,
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}],
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};
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set_append_state(&mut metadata, &state).expect("persist append state");
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assert!(metadata.contains_key(APPEND_STATE_META_KEY));
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let decoded = get_append_state(&metadata)
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.expect("decode append state")
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.expect("state present");
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assert_eq!(decoded, state);
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clear_append_state(&mut metadata);
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assert!(!metadata.contains_key(APPEND_STATE_META_KEY));
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assert!(get_append_state(&metadata).unwrap().is_none());
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}
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#[test]
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fn fileinfo_append_state_migration_compatibility() {
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// Test old inline data object
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let mut inline_fi = FileInfo {
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size: 1024,
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..Default::default()
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};
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inline_fi.set_inline_data();
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let state = inline_fi.get_append_state();
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assert_eq!(state.state, AppendStateKind::Inline);
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assert_eq!(state.committed_length, 1024);
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assert!(state.pending_segments.is_empty());
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assert!(inline_fi.is_appendable());
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assert!(!inline_fi.has_pending_appends());
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// Test old regular object
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let regular_fi = FileInfo {
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size: 2048,
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..Default::default()
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};
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// No inline_data marker
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let state = regular_fi.get_append_state();
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assert_eq!(state.state, AppendStateKind::SegmentedSealed);
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assert_eq!(state.committed_length, 2048);
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assert!(state.pending_segments.is_empty());
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assert!(!regular_fi.is_appendable());
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assert!(!regular_fi.has_pending_appends());
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// Test explicit append state
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let mut append_fi = FileInfo::default();
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let explicit_state = AppendState {
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state: AppendStateKind::SegmentedActive,
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epoch: 5,
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committed_length: 1500,
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pending_segments: vec![AppendSegment {
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offset: 1500,
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length: 300,
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data_dir: Some(Uuid::new_v4()),
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etag: Some("def456".to_string()),
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epoch: 0,
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}],
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};
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append_fi.set_append_state(&explicit_state).expect("set explicit state");
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let retrieved_state = append_fi.get_append_state();
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assert_eq!(retrieved_state, explicit_state);
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assert!(append_fi.is_appendable());
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assert!(append_fi.has_pending_appends());
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}
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#[test]
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fn append_state_transitions() {
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// Test state transition validation
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assert_eq!(AppendStateKind::default(), AppendStateKind::Disabled);
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let inline_state = AppendState {
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state: AppendStateKind::Inline,
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..Default::default()
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};
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let spill_state = AppendState {
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state: AppendStateKind::InlinePendingSpill,
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..Default::default()
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};
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let active_state = AppendState {
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state: AppendStateKind::SegmentedActive,
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..Default::default()
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};
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let sealed_state = AppendState {
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state: AppendStateKind::SegmentedSealed,
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..Default::default()
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};
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// Verify serialization works for all states
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for state in [inline_state, spill_state, active_state, sealed_state] {
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let mut metadata = HashMap::new();
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set_append_state(&mut metadata, &state).expect("serialize state");
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let decoded = get_append_state(&metadata).unwrap().unwrap();
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assert_eq!(decoded, state);
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}
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}
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#[test]
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fn complete_append_transitions() {
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// Test completing SegmentedActive with pending segments
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let mut active_state = AppendState {
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state: AppendStateKind::SegmentedActive,
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epoch: 5,
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committed_length: 1000,
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pending_segments: vec![
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AppendSegment {
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offset: 1000,
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length: 200,
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data_dir: Some(Uuid::new_v4()),
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etag: Some("abc123".to_string()),
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epoch: 0,
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},
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AppendSegment {
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offset: 1200,
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length: 300,
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data_dir: Some(Uuid::new_v4()),
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etag: Some("def456".to_string()),
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epoch: 0,
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},
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],
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};
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assert!(can_complete_append(&active_state));
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complete_append_operation(&mut active_state).expect("complete should succeed");
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assert_eq!(active_state.state, AppendStateKind::SegmentedSealed);
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assert_eq!(active_state.committed_length, 1500); // 1000 + 200 + 300
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assert!(active_state.pending_segments.is_empty());
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assert_eq!(active_state.epoch, 6);
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// Test completing Inline state
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let mut inline_state = AppendState {
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state: AppendStateKind::Inline,
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epoch: 2,
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committed_length: 500,
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..Default::default()
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};
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assert!(can_complete_append(&inline_state));
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complete_append_operation(&mut inline_state).expect("complete should succeed");
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assert_eq!(inline_state.state, AppendStateKind::SegmentedSealed);
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assert_eq!(inline_state.committed_length, 500); // Unchanged
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assert_eq!(inline_state.epoch, 3);
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// Test completing already sealed state should fail
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let mut sealed_state = AppendState {
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state: AppendStateKind::SegmentedSealed,
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..Default::default()
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};
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assert!(!can_complete_append(&sealed_state));
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assert!(complete_append_operation(&mut sealed_state).is_err());
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}
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#[test]
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fn abort_append_transitions() {
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// Test aborting SegmentedActive with pending segments
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let mut active_state = AppendState {
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state: AppendStateKind::SegmentedActive,
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epoch: 3,
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committed_length: 800,
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pending_segments: vec![AppendSegment {
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offset: 800,
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length: 400,
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data_dir: Some(Uuid::new_v4()),
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etag: Some("xyz789".to_string()),
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epoch: 0,
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}],
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};
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assert!(can_abort_append(&active_state));
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abort_append_operation(&mut active_state).expect("abort should succeed");
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assert_eq!(active_state.state, AppendStateKind::SegmentedSealed);
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assert_eq!(active_state.committed_length, 800); // Unchanged, pending discarded
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assert!(active_state.pending_segments.is_empty());
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assert_eq!(active_state.epoch, 4);
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// Test aborting InlinePendingSpill
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let mut spill_state = AppendState {
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state: AppendStateKind::InlinePendingSpill,
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epoch: 1,
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committed_length: 100,
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pending_segments: vec![],
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};
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assert!(can_abort_append(&spill_state));
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abort_append_operation(&mut spill_state).expect("abort should succeed");
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assert_eq!(spill_state.state, AppendStateKind::SegmentedSealed);
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assert_eq!(spill_state.committed_length, 100);
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assert_eq!(spill_state.epoch, 2);
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// Test aborting disabled state should fail
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let mut disabled_state = AppendState {
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state: AppendStateKind::Disabled,
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..Default::default()
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};
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assert!(!can_abort_append(&disabled_state));
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assert!(abort_append_operation(&mut disabled_state).is_err());
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}
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#[test]
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fn epoch_validation() {
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let state = AppendState {
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state: AppendStateKind::SegmentedActive,
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epoch: 10,
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committed_length: 1000,
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pending_segments: vec![],
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};
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// Valid epoch should succeed
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assert!(verify_append_epoch(&state, 10).is_ok());
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// Invalid epoch should fail
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assert!(verify_append_epoch(&state, 9).is_err());
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assert!(verify_append_epoch(&state, 11).is_err());
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// Error message should contain epoch information
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let error = verify_append_epoch(&state, 5).unwrap_err();
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let error_msg = error.to_string();
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assert!(error_msg.contains("expected epoch 5"));
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assert!(error_msg.contains("found 10"));
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}
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#[test]
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fn next_append_preparation() {
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let mut state = AppendState {
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state: AppendStateKind::SegmentedActive,
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epoch: 5,
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committed_length: 1000,
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pending_segments: vec![],
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};
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prepare_next_append(&mut state);
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assert_eq!(state.epoch, 6);
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// Test saturation behavior
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let mut max_state = AppendState {
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epoch: u64::MAX,
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..Default::default()
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};
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prepare_next_append(&mut max_state);
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assert_eq!(max_state.epoch, u64::MAX); // Should saturate, not overflow
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}
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#[test]
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fn segment_validation() {
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let state = AppendState {
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state: AppendStateKind::SegmentedActive,
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epoch: 3,
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committed_length: 1000,
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pending_segments: vec![
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AppendSegment {
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offset: 1000,
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length: 200,
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data_dir: Some(Uuid::new_v4()),
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etag: Some("abc123".to_string()),
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epoch: 0,
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},
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AppendSegment {
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offset: 1300,
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length: 300,
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data_dir: Some(Uuid::new_v4()),
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etag: Some("def456".to_string()),
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epoch: 0,
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},
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],
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};
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// Valid segment after existing segments
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assert!(validate_new_segment(&state, 1600, 100).is_ok());
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// Valid segment filling gap between committed and first pending
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assert!(validate_new_segment(&state, 1200, 100).is_ok());
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// Invalid segment overlapping with committed data
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assert!(validate_new_segment(&state, 900, 200).is_err());
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let error = validate_new_segment(&state, 900, 200).unwrap_err();
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assert!(error.to_string().contains("overlaps with committed data"));
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// Invalid segment overlapping with first pending segment
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assert!(validate_new_segment(&state, 1100, 100).is_err());
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let error = validate_new_segment(&state, 1100, 100).unwrap_err();
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assert!(error.to_string().contains("overlaps with existing segment"));
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// Invalid segment overlapping with second pending segment
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assert!(validate_new_segment(&state, 1400, 100).is_err());
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// Edge case: segment exactly touching committed data (should be valid)
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|
assert!(validate_new_segment(&state, 1000, 0).is_ok());
|
|
|
|
// Edge case: segment exactly touching existing segment (should be valid)
|
|
assert!(validate_new_segment(&state, 1200, 0).is_ok());
|
|
}
|
|
|
|
#[test]
|
|
fn segment_validation_edge_cases() {
|
|
let empty_state = AppendState {
|
|
state: AppendStateKind::SegmentedActive,
|
|
epoch: 1,
|
|
committed_length: 500,
|
|
pending_segments: vec![],
|
|
};
|
|
|
|
// First segment after committed data
|
|
assert!(validate_new_segment(&empty_state, 500, 100).is_ok());
|
|
assert!(validate_new_segment(&empty_state, 600, 200).is_ok());
|
|
|
|
// Zero-length segments (edge case)
|
|
assert!(validate_new_segment(&empty_state, 500, 0).is_ok());
|
|
|
|
// Segment exactly at committed boundary
|
|
assert!(validate_new_segment(&empty_state, 499, 1).is_err());
|
|
assert!(validate_new_segment(&empty_state, 500, 1).is_ok());
|
|
}
|
|
}
|